Agony
Amiga
I said in my review quickie for this game that the soundtrack was kind of noisy an inappropriate, and while recording I didn't find it quite as noisy as I remembered it (except maybe the Level 1 and 6 song), or maybe listening to the MP3s just removes the conflict it had with the scenery. Well, here's all the level songs anyway.
Levels 1 and 6 - This explosive number kicks off and ends the game, playing for a raging sea for the first stage what's essentially Hell for the last. Sorry if it's a little coarse, that's how it actually sounds through Amiga Forever.
Level 2 - Okay, it's more ambience than an actual song, but there is something about the ominous thundering that's still enjoyable to listen to.
Levels 3 and 5 - It kind of sounds like I pick this up in the middle of the tune, but that actually is where the song and level start. Similar to Level 2, but more like an actual song.
Level 4 - My least favorite song of the game, I only included it for completion's sake. It's like Tim Wright kept one of his free-writing excersises for Level 2 and used that here. It takes forever to go anywhere and I only looped it once because I got bored listening to it while recording.
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Castlevania: Dawn of Sorrow
DS
Dawn of Sorrow was an okay game, but it definitely didn't kick Symphony of the Night's ass. It has a few good songs, mainly the usual remixing of classic Castlevania songs.
Beginning - A remix of Beginning from Castlevania 3.
Bloody Tears - A remix of Bloody Tears from Castlevania 2.
Dracula's Tears - Wee, something original, I think. The music to the Wizardry Lab.
Vampire Killer - And I bet you thought for a second that Konami left this one out.
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Castlevania: Portrait of Ruin
DS
If you read my Twenty Overrated Games article, you probably know I wasn't wild about this game. That soundtrack isn't bad, though.
Crucifix Held Close - I believe this is a remix of "Cross Your Heart" from the old Vampire Killer game.
Gaze Up at the Darkness - I really hope it was a communication problem that caused "Behind the Gaze" to get on the soundtrack disc that came with PoR's preorder instead of this song. "Behind the Gaze" is the second most irritating song in the game, while this is probably the best. This is used for the castle pinnacle.
Iron Blue Intention - This one's a remix of the Castlevania: Bloodlines song of the same name.
Hail from the Past - This is used in the first Egypt stage. If I recall correctly, the music changes when you go inside the pyramid, and this is used for traveling the dunes. A beautiful piece with an Egyptian flavor.
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CIMA: The Enemy
GBA
CIMA was a game that seemed like it was developed by two parties, one a party of geniuses and the other a party of sloths. Several boss patterns amounted to "run around aimlessly and occasionally stop to attack" while others were tightly knit set pieces. Some songs were great, others were just there, others sucked. I do want to apologize for something here. Whoever did the music for this game incorporated some irritating electronic noises into some otherwise fantastic works, and I don't think it's the quality of the GFS files because, first, it's not like that in all the songs, and secondly those noises are trying to be musical.
Battle With Sawma - This is the battle with the one-eyed berserker that turns into the giant samurai. It was a forgettable fight and it was no wonder I didn't remember it after my first time through, but this song caught my attention while I was going through the GFS files. It sounds like it was done with NES sound samples with a more realistic bassline.
Dragon Battle - This one has an annoying buzzing sound, but the awesome main tune should drown it out. This is used for the fight with that giant fire-breathing bird dragon. This battle was when the game finally clicked with me.
Farlay Battle - This one has a piercing screech near the beginning, but you only hear it once. This is used for that bird sorcerer boss that flies around you and summons the meteors.
Fire Dungeon - Another one that's like a mix of NES and SNES sound. This one is a bit old western.
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Doom
PC, SNES
Doom has some great rock stuff going on, though one complaint I will make is that, ambient songs aside, it often noodles around for too long. I'm focusing on the Super Nintendo versions since I greatly prefer those, but I've provided the PC versions for a couple songs.
At Doom's Gate - The song for the Hangar, the first level of Knee Deep in the Dead. A great way to kick things off!
At Doom's Gate (PC) - The PC version isn't paced or played as well, but it's not bad.
E1M1 - And for good measure, there's this I found on my computer. A heavy metal remix of At Doom's Gate. I think it's from Doom 3.
Facing the Spider - The final boss theme. Hard-hitting rock, but it's also very repetetive and doesn't last long. An interesting note, if you listen carefully, you can hear the high points of the bassline (it's hard to describe, but if you listen to the song you can probably figure out what I'm describing) fading in and out as the song goes on.
Hiding the Secrets - The Super Nintendo version uses this song for the Deimos Anomaly, the first level of The Shores of Hell. The PC versions use an unimpressive song called "I Sawed the Demons" which isn't in the SNES version. This song is awesome! This and the SNES At Doom's Gate are my two favorite songs in the game.
Hiding the Secrets (PC) - On the computer versions, this song is used for secret levels, which also aren't on the SNES version. It's not as good as the SNES one, but still worth a listen.
Kitchen Ace (And Taking Names) - The name seems like total nonsense at first, but think about what "kitchen ace" sounds like, and what's usually paired with "and taking names". Another song that's decent rocking, but I wouldn't blame anyone if they get sick of it after a while.
Nobody Told Me About id - The song for fighting the Cyberdemon at the end of Shores of Hell. This one starts off slow and eerie, like it's foreboding, then shifts into the real fight.
Untitled - Apparently, "Untitled" is actually the name of the song. It's the music for the Hell Keep, the first level of Inferno. As you set foot in Hell, this really gives you a sense of how low you've fallen.
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Earthworm Jim 1&2: Special Edition
PC
Where Bubsy failed, Earthworm Jim succeeded in being a cartoon video game. The first game is pretty hard, especially the Tube Race which has no doubt stopped some players in their tracks. 2 was weaker in both gameplay and soundtrack. The Special Edition remixes for PC are well done.
Banjo Race - An entertaining banjo song from the Andy Asteroid levels.
Buttville - Before I reached it I thought Buttville's graphics were going to be a collection of asses, but it's actually a creepy, insectious setting somewhat in the vein of Aliens.
Junk It! - A rock song from the first game's first stage.
Tangerine Synth Rock - Another rock song from the second game's first stage.
Use Your Head - This is the "helicopter" part of Buttville. The Special Edition remix is amazing, especially the second half which wasn't in the SNES/Genesis games.
What the Heck? - What the heck, indeed. It starts off with Modest Mussorgsky's Night on Bald Mountain, then record scratches and starts playing a happy happy tune with people screaming.
Who Turned Out the Lights? - From a gameplay perspective this (thankfully optional) bonus stage was pointless and annoying, but from a humor perspective it's not bad and the music sounds like something out Looney Tunes.
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Elemental Gimmick Gear
Dreamcast
Fogedge - This soft, adventurous, and kind of sad tune plays for all the areas of the overworld.
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Elemental Master
Genesis
The music's certainly better than the cover art. I don't know what the songs are called, nor where to find out, so I'm just making up names here.
Black Dragon Clauss - Every boss in the game has its own song, and this one is used for the lizard man that walks out and transforms into a giant dragon.
Earth - Music to the earth stage. This would be my favorite, except some parts drone on for a little too long and there's a section in the middle that feels kind of slapped on. The rest of it is kickass.
Ending 1 - Roki's Death - Now I honestly didn't know whether to laugh or cry at the ending, but this piece leaned me in the "cry" direction.
Ending 2 - Healing wounds - A happier epilogue piece. There's a guitar part in the middle I find a little irritating, but the rest is quite nice.
Fire - Music to the fire stage. My favorite of the level songs.
Wind - Music to the wind stage.
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Final Fantasy 4
SNES
Final Fantasy 4 (or 2 if you prefer) was everything a great RPG should be, and to see what a lousy job the GBA version was irritated me. I used an SPC player to get these, so they may not be the best quality (but they're still better than if I had used my GBA to get them).
Boss Battle - The boss music, which was used fo the Culex fight in Super Mario RPG, but this is the Final Fantasy version.
Mt. Hobs/Ordeals - An adventurous and determined tune, fitting in with both its uses.
Redwings - This is the theme of the Redwings, but my favorite usage of it is when you go down into the moon's core.
Zeromus - Final Boss music.
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Garfield: Caught in the Act
PC
I guess the best thing I can say about the actual game is that it's the best Garfield video game to date, although it's still the epitome of mediocre. On the Genesis, the soundtrack was also mediocre. The PC version has some good stuff, though.
Catsablanca - "Are you Spade?" "I hate it when people ask me that."
The Curse of Cleofatra - My favorite song in this game. A fast Egyptian tune with lots of percussion.
Cave Cat 2 - The first Cave Cat is kind of bleh, but this one's not bad. A creepy caveman tune.
Season Finale - Though you hear part of it in the between stage cutscene, this is the music to the final boss. A fast, techy sound.
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Mega Man X4
Playstation, Playstation 2, Gamecube
Magma Dragoon - Probably the best song in the game, and the only song in the entire game I remembered years after I first played it.
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Mega Man X7
Playstation 2
I got most of these songs off a bittorrent that seems to have gone down. I actually think Mega Man X7 is an underrated game, and if you don't have anything against J-Pop the soundtrack isn't bad either.
Conclusion - An awe-inspiring piece from Sigma's second form.
Lazy Mind - This is the only song in this set I ripped myself from the actual game. I could have used the bittorrent version, except over in Japan the song is accompanied with some really annoying lyrics. We lucky Americans just got the music.
Our Blood Boils - This kickass rock song from Sigma's first form and Conclusion would probably lead you to believe the fights with Sigma didn't involve a suspicious looking gun and a beam that comes out of his lower waist.
Relation - Music for the fight with Red. This fight really concludes the game needed to be played as Axl; the poignance of the battle and this music is wasted on X and Zero.
Stage Select 2 - A short piece with a light emotional punch.
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Shadow of the Beast
Amiga/TG-CD
Y'know, if the game was anywhere near as good as the graphics, music, and atmosphere it would have been a masterpiece. Sadly, what we got was a hauntingly beautiful game that uses absurd difficulty and terribly unforgiving level design that can ruin your game if you find yourself needing an item but don't have it and can't go back for it to compensate for the fact it can be beaten in twenty-five minutes. Hooray for Amiga Forever and savestates! The TurboGrafx-CD version is actually beatable without having the game memorized by the pixel (but you still need to know your way around the game as it's still possible to get stuck) and the music is a bit better, but it isn't quite as pretty.
Castle (Amiga) - The electric guitar is a bit jarring after the softer, more primitive songs from earlier in the game.
Castle (TG-CD) - I can't believe how long this version is! This is over four minutes and it was only the first loop - the string of percussion at the end is much longer than in the other spots.
Castle (TG-CD, Long) - And as if that wasn't long enough, the full version's even longer!
Deep Cave (Amiga) - Music for the underground areas. Some of the percussion is a little annoying to listen to through headphones, but otherwise a nice, somber piece.
Deep Cave (TG-CD, Long) - And the long, TG-CD version.
Final Boss (TG-CD, Long) - In the Amiga version this plays at one time in the field, but I know it plays for the final boss at least. Basically a jazzed up version of the Savanna song. I'm fascinated that this song is almost seven minutes long when the boss might take, at most, fifteen seconds to down.
Savanna (Amiga) - This plays most of the time you're running along the outside plains. This might be my favorite song in the Amiga version.
Savanna (TG-CD) - And the TG-CD version. Some parts are worse than the Amiga version (that noise from :22 to :27 and :31 to :36 is distracting), but most of it is better, with more harmony. I'm also not sure I got two full loops on this, or even one since I never heard those sounds from the beginning again. It seems like the TG-CD versions of each song loop the Amiga version twice and then add a new part to the end. Hai-yai.
Savanna (TG-CD, Long) - And the full version. Actually, I think I like this song so much I can listen to it for six minutes.
Shadow of the Beast (Amiga) - Song for the opening credits and title screen. This is the song the Lemmings games use for the level based on this game.
Shadow of the Beast (TG-CD) - I like this version more than the Amiga's. The instruments are better (love those bells) and the song is fuller.
Shadow of the Beast (TG-CD, Long) - Well, what else is there to say? It's the extended version of the above song.
Start Screen (TG-CD, Long) - This plays on both versions' Start screens, but the TG-CD version also uses it for the first stretch of Savanna.
Worm Tunnel (TG-CD, Long) - This is the music for the part with the jetpack after the castle and before the graveyard. It took me a second to realize what this was because the intro is so cartoony.
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Shinobi
Playstation 2
Shinobi is an amazing ninja game with speed, challenge, and though the graphics are kind of bland the animation is very smooth. It also had good music; I've practically posted the entire soundtrack here.
The All-Seeing King - Battle music for Yatsurao, the giant machine boss. Starts ominous, then becomes a mix of mystic and foreboding.
Aomizuchi - This actually isn't what the soundtrack calls this song, but the real name is a spoiler although anybody who thinks about it for a few minutes could probably figure it out. This is the music for the first battle with that ninja who stalks you through the game.
Bloody Sword - Music for when you fight Ageha. An emotional song for an emotional fight.
Ceremony - Stage music for the first two levels. A J-Popish rhythm with an Oriental flute.
Demon God - Battle music for supernatural bosses, which includes the Hellspawn Lords.
Distorted Vortex - Music to the flooded city in 5-A.
Encounter - The music to 3-A and -B, which is especially effective in 3-B where the stage is covered in sticky spiderwebs and rampant with demon spiders.
Fantastic Machine - A song with a technological feel to it as you infiltrate the Nakatomi building.
Fate - Title Screen music. It's nice to have an MP3 of this, because you couldn't hear the entire thing without constantly moving your cursor around because it would eventually cut to the intro movie.
Flames of Destruction - The music to 4-A and -B, the burning village and volcano (or maybe just an underground firey fissure?). An upbeat Oriental flavored tune.
The Golden Castle - Music to the Golden Palace, which I guess was called the Golden Castle in Japan.
Hiroe Temple - The English version calls the stage "Kan'ei Shrine", but this is the music to 7-A. A peaceful melody that sets a tone for the tranquil setting... well, if you can ignore being attacked by demons and possessed ninjas.
The Hiryu Name - Battle music for Hiruko, the final boss. An awesome blend of music styles for an awesome final boss. Spirits of the netherworld! Obey your master!
Ninryo - This is the music for boss fights against a possessed Oboro clan member.
Peaceful Shrine - Music to stages 2-A and -B.
Remniscence - I think this sad piece is what plays during the cutscene after you beat 7-B.
Shinobi - Music to the game's movie intro. I should make a movie of that, because the movie is as rocking as this song, but I can't find it on YouTube.
Shinobi ~ Dream Talk - The ending credits music, and is essentially an extended version of the above song.
Sick Hand ~ Suicide Attempt - I don't know for sure what this song is, but I have a hunch it's for that bonus stage that I haven't unlocked yet.
Soryu - The second battle with the other ninja. I'm not overly wild about this song, but it's okay, and I thought somebody else might like it.
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Tyrian
PC
Tyrian - The Song -Title screen music. A sort of blast off to adventure kind of song.
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Wario Land 3
Gameboy Color
Credit Music - Wario Land 3's soundtrack ranged from bad to mediocre and often sounded like Wario was making noises, but the ending credits music really stands out. It has a music box sound to it, fitting in with the music box theme of the game.
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Wild 9
Playstation
Beast Engine - Most people's favorite moment in this game seems to be the level where you ride that toothy beast. I personally liked the music more than the stage.
Bombopolis/Palace Karn - The version Bombopolis uses is actually about a minute shorter, but it isn't a signicant change so let's just say this is the music for both of them.
Wex vs. Karn - Final boss music. Even though the back of the game says Karn has a face the size of New York, he doesn't. My guess is they indended for him to be that big, but had to abandon that and forgot to change the packaging description.
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